![]() Lots of Keywords in the AdMech book are quite long, so in the effort of saving typing and reading time, lots will be shortened to one part of their Keyword, eg SERBERYS SUPLHURHOUNDS will be just referred to as a SULPHURHOUNDS, FULGURITE ELECTRO-PRIESTS will be FULGURITES, etc. There are occasional exceptions that will affect all ADEPTUS MECHANICUS units, these will be called out. ![]() Don’t forget that this presumes you have the Codex, so some basic things may not be explained here.Īny of the rules discussed below apply only to ADEPTUS MECHANICUS models with the same Keyword, so no overlapping or crossing of Auras (no MARS Auras or powers affecting RYZA units, for example). If you feel the overwhelming inclination to show your gratitude, tips are always greatly appreciated.Here are some key points to remember when reading this Primer, mainly to save it being typed out every time. Included in these files is all the bits I either sculpted or remixed.Īs well, here is the list of models used but not not remixed:Ĭhains printed and then formed with hot air gun: ![]() WARNING If you try and recreate it, you will likely need to tweak the scale of some things as the bits of the main fuselage I used ended up being changed for the final assault ram model. This started as a failed test print of an assault ram that would just get random stuff glued on rather than throwing it away.
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